Hand-Tracking in VR
Leap motion-based
In VR, where users are more likely to interact in a real-life way, in addition to the controller input system, hand tracking provides a more natural interaction behavior and is more conducive to immersion, therefore here few sci-fi, interesting hand-based interaction ways were made.


Examples
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Scene 1

Scene 2

Scene 3

LeapMotion +
VR Context
To explore gesture interaction in a VR environment, a virtual scene was created based on UNITY, and the Hardware Leap Motion was used to conduct the gesture tracking.

Hand Tracking in VR

Scene Design
this scene model is relatively simple, consisting of a group of Cubes, which is rendered in different color based on world coordinates(shader driven) , and also particle system was added as a smoke effect to enhance the atmosphere.



Interaction Design
When a cube is remotely selected, it will trigger the edge highlight effect, and the remote grabbing behavior can be triggered according to the gesture grabbing, and then the item can be pushed away or destroyed



Demo Video
